Hello everyone,
So in my last entry I discussed the map rotations at the
recent DreamHack 2013 Winter Event. My initial point of the entry was to
discuss the lack of diversity of maps being played in the tournament. However, during
the process of writing that blog an additional thought was generated: maps were
avoided due to their overwhelming imbalances. I suggested that these imbalanced
maps would probably benefit from some re-work; so as to even the playing field
and consistently generate 6 rounds for teams on the typically non-dominate
side. This of course is easier said than done and over the past 5 days I’ve thought
extensively on ways I could potentially assist in this cause. The following are
my ideas:
De_Nuke
This map is infamously known for being heavily CT sided.
Losing the CT pistol round and two following eco rounds have sometimes been
enough to cost teams matches on this map. So the big question is: what is the
best way to give T’s more of an advantage or what is the best way to hurt CT’s…
Upper (A bombsite)
From my experience and observation this site is easily
defended unless rushed or members of this site have rotated to other portions
of the map, leaving the hut/squeaky entrances exposed temporarily. The problem that the Terrorists
face far too often is the amount of spots that CT’s could be hiding (especially
in the rafters). To disrupt and or eliminate a few of these areas my mind
immediately went to the original map of nuke where a large red bars went across the
middle of the rafters.
If I remember correctly CT’s could still go through
these bars but they had to crouch-jump to get through them. I propose that these bars
be reinserted but unlike the previous version, not allow CT’s to jump through
them.
Before:
After:
In order to get to the opposite side of the rafters CT’s would have to
have two members boost one another onto the opposing railing via the hut roof. The
drawback to doing this of course would be the player watching the hut entrance
would lose their vertical position advantage (catwalk).
Boost above hut area:
My next proposed change was aimed again at impacting the upper
bombsite. This time I looked for a potential change on the terrorist side of
the map. I noted that there weren’t really any windows on the warehouse (except
on the roof) and I began contemplating where some could be placed. My first
thought was maybe to add some on the T-side roof that could only be seen by two
members boosted on top of one another. The problem I ultimately came up with
this was that the T-roof ladder area would most likely take advantage of these
windows and thus not force terrorists to commit two people to the said boosting
technique. Therefore, the only other option I could think of was to place small
windows above “mini” that could be accessed by terrorists from “twinkie”. These
windows would need to be small enough to not allow terrorists to jump in them and
also not have the Upper bomb-site CT’s and twinkie T’s having an all out gun-fight (I’d
still like the spots to be spamable).
While googling nuke screenshots I came across what
appeared to be a nuke adaption that had some of the elements I had been
thinking about.
Here are the screenshots/information: http://cod4.gamebanana.com/maps/159761
The idea behind adding these windows would be to allow
terrorists to throw additional smokes and flashes into the Upper site. To
accomplish this I suggest flip-flopping the X and Y section and making the Y
breakable glass.
Before:
After:
I
would also recommend eliminating the beast-mode jump from t-roof to the pipes
leading up to “twinkie”. Essentially the goal would be to
make Terrorists have to commit to a boost if they wanted to get on the “twinkie”.
Apparently I’m a fan of a two man boost :P
T Roof Jump:
In
any case, these are my initial changes I would recommend seeing added to the
map. Worst case scenario (nothing happens) I’m hoping this will start a
discussion of what can be done to shore up the imbalance that exists on this
map. Feel free to posts your thoughts below!
- Jeremy ‘McCl0udY’ Muller
Thank you for your time.
I’m hoping to write a CS:GO/Gaming related blog once a week.
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